Monthly Archives: June 2013
Hi. As you can tell, nothing has been posted in a week. Why? Because I’ve spent every free moment reading VNs and playing games. Got some more Corpse Party fun coming up, along with Steins;Gate, Saya no Uta (hopefully with Zakamutt), and The Last of Us.
In short, we’re not dead! We’re just playing the hell out of some games and reading a ton of visual novels. Hopefully I’ll have something up in the next couple of days. Stay tuned!
“The past isn’t important. What is important is whether or not you can smile right now… That is proof of your existence… So you have to smile.”
Ever17: The Out of Infinity is a visual novel produced by KID that originally released in 2002 for the Playstation 2 and Sega Dreamcast. In 2003, KID released the novel on PC and Hirameki International brought the game to the United States 2 years later. Thank goodness they did.
Ever17 is part of a larger series called the Infinity series. Other novels in the series include Never7: The End of Infinity, Remember11: The Age of Infinity, 12Riven ―the Ψcliminal of integral―, and Code_18 (Code_18 was not made by KID, nor written by any of the KID staff.). The series is made up of separate stories with recurring themes and theories. Of the entire Infinity series, Ever17 is the only one that ever made it overseas to the United States, though fan translations exist for Never7 and Remember11. 12Riven is also currently being translated.
Now that this brief background is out of the way, let’s get into Ever17: The Out of Infinity. Ever17 is a visual novel. If you read my Clannad review, then you already have a general idea of how a VN is played. In a visual novel, There is usually little to no gameplay, allowing the writers and developers to focus solely on story. For that reason, playing a visual novel is more like reading a book than playing a game. Because it resembles reading more than gaming, many western gamers are turned off by the genre. This holds true for Ever17 — there is no gameplay, aside from picking dialogue choices. Picking the correct choices will eventually give you the good endings, which will eventually lead to the true ending — more on that later. Read the rest of this entry